The initial version of Death Stranding was different from the current version

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Death Stranding came to us by the game genius Kojima and his company Kojima Productions on the last PS4 and many of us are now engaged in exploring the world of the game and its mysterious story while some wait to ascertain the status of the game and whether it suits you or not, especially with varying ratings and confusing opinions That have spread online recently.

To celebrate the launch of the game, Kojima Productions aired the game release event hosted by Kojima's best friend on the screen, host of The Game Awards TV presenter and gaming news journalist Jeff Kylie.

During the broadcast of the release, which lasted for an hour, Kojima revealed many new details about the evolution of the game and the ideology behind it until we saw the famous American actor Norman Redos, who represents Sam in the game, and actress Léa Seydoux, who took the role of the character Fragile in addition to some scenes from the city.

Kojima continued to explain that the game's death world was developed to generate this loneliness in the player's character as he crossed the game world. Interestingly, the development team at Kojima Productions is trying to do the opposite.

Kojima says:
As we saw Sam travels in the previous passage, at the same time we also tested the exact opposite of these things, when we made him wear high-power gears and carry a lot of equipment and weapons, which could technically jump to those places. This is nothing new. So I decided not to do this in the middle of the development process. “
If you are playing Death Stranding right now, you should know that travel and package delivery is the main goal of the game in which Sam tries to connect the fragmented states of America.

Now tell us about your current experience about the game, and what is your assessment of it? Was the game able to convey Kojima's ideas to his audience?
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